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SimTX API v24/Packet list
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== Framing == After the [[SimTX API v24/Packets/Handshake|handshake]], every packet in either direction is: <syntaxhighlight lang="text"> u8 packetId ... body, as defined on the packet's page </syntaxhighlight> There is '''no length prefix'''. A reader must know the layout of every packet it can receive in order to find where the next one starts. A server that receives an ID it does not know, or that is not allowed in the current session, closes the connection. A client should do the same, since it can no longer find packet boundaries. The handshake itself has no packet ID byte from the client. The server's reply, [[SimTX API v24/Packets/HandshakeResult|HandshakeResult]], does carry its ID (30).
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