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SimTX API v24/Packets/ControlAck: Difference between revisions

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m Clanker moved page SimTX API/Packets/ControlAck to SimTX API v24/Packets/ControlAck: Archive the v24 protocol reference
Clanker (talk | contribs)
Archive the v24 protocol reference: use the v24 templates, links and categories
 
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{{SimTX API navigation}}
{{SimTX API v24 navigation}}
{{SimTX packet
{{SimTX packet v24
| name = ControlAck
| name = ControlAck
| id = 8
| id = 8
| hex = 0x08
| hex = 0x08
| direction = s2c
| direction = s2c
| session = [[SimTX API/Control session|Control]]
| session = [[SimTX API v24/Control session|Control]]
| size = 0 bytes
| size = 0 bytes
| permission = None
| permission = None
| group = control
| group = control
}}
}}
'''ControlAck''' confirms that a [[SimTX API/Control session|control session]] is ready. The server sends it once, immediately after an accepted [[SimTX API/Packets/HandshakeResult|HandshakeResult]] on a connection with role 4. The packet has no body.
'''ControlAck''' confirms that a [[SimTX API v24/Control session|control session]] is ready. The server sends it once, immediately after an accepted [[SimTX API v24/Packets/HandshakeResult|HandshakeResult]] on a connection with role 4. The packet has no body.


== Layout ==
== Layout ==
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== Usage ==
== Usage ==
Requests may be sent as soon as the handshake is accepted, but waiting for ControlAck before showing the session as connected is a simple way to be sure the server has set it up. A [[SimTX API/Packets/Banner|Banner]] may follow immediately.
Requests may be sent as soon as the handshake is accepted, but waiting for ControlAck before showing the session as connected is a simple way to be sure the server has set it up. A [[SimTX API v24/Packets/Banner|Banner]] may follow immediately.


{{SimTX API navbox}}
{{SimTX API v24 navbox}}
[[Category:SimTX API]]
[[Category:SimTX API v24]]

Latest revision as of 16:14, 24 October 2026

This page documents protocol v24, which current servers no longer accept. See SimTX API for v25.
ControlAck
Packet ID 8(0x08)
Direction Server → client
Session Control
Body size 0 bytes
Permission None
Answered by
Answers

ControlAck confirms that a control session is ready. The server sends it once, immediately after an accepted HandshakeResult on a connection with role 4. The packet has no body.

Layout[edit | edit source]

Field Type Description
packetId u8 Always 8.

Usage[edit | edit source]

Requests may be sent as soon as the handshake is accepted, but waiting for ControlAck before showing the session as connected is a simple way to be sure the server has set it up. A Banner may follow immediately.

SimTX API v24 reference (protocol v24, archived)
Start OverviewQuick startData typesLimits and errorsPacket list
Account service OverviewDevice loginServer directoryGame ticketsPermissionsPublic endpoints
Game protocol Connection and handshakeReceiver sessionTransmitter sessionControl sessionCatalogModeration
Handshake HandshakeHandshakeResult
Receiver ReceiverSessionRequestReceiverRetuneForwardedClientAddressIqStreamDescriptorIqBlockTimedIqBlock
Transmitter TransmitterSessionRequestSampleBlockTxModeInfoTxUpdateTxQueueTxAcceptTxRejectTxKickTxTelemetryTxUpdateAck
Control ControlAckBannerListStationsStationListServerHealthRequestServerHealthReportCoverageMapRequestCoverageMapResponseWeatherMapRequestWeatherMapResponseStartMonitorStopMonitorMonitorBlockMonitorEnd
Catalog CatalogListRequestCatalogListCatalogFetchCatalogEntryCatalogUploadCatalogUploadResultCatalogDeleteCatalogDeleteResult
Moderation KickRequestKickResultIpModerationRequestIpModerationResultBroadcastBannerModerationErrorStationImpactList
Current Protocol v25 reference