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SimTX Guide/Health

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The Health tab shows the load and state of the server you are connected to.

The header

The header shows the server's name, when the report was last updated, and a status: Healthy, Attention or Degraded. Auto-refresh updates the report every 5 seconds; Refresh updates it now.

Problems show as warnings below the header:

  • The server is not accepting new connections.
  • System CPU at a percentage of 90 or more.
  • Server memory is nearly full.

Overview

Server health for SimTX Demo marked Healthy, with uptime, clients, transmitters, receiver groups and sim time, CPU and heap bars, work queues, and tables of six transmitters and four receivers.
The Health tab for a healthy server, with its overview, resources, work queues and live sessions.
Figure Meaning
Uptime How long the server has been running.
Clients Connected programs, with the number of stations in use.
Transmitters Transmissions on the air.
Receiver groups Groups of receivers that share processing.
Sim time The simulation clock, in UTC.

Resources and work queues

Resources shows the server's CPU, the machine's CPU, memory, threads, open files and load average. Work queues shows how many session tasks, receiver DSP jobs and propagation jobs are running and waiting. Waiting jobs, overruns and Stalls above zero mean the server is falling behind.

Transmitters and receivers

Table Columns
Transmitters Callsign, Frequency, Mode, Rate, Buffer (audio waiting at the server), Last data and Connected.
Receivers Callsign, Center, Rate, Queue, Dropped, Group and Connected.

A short Buffer or a Last data time of a second or more means that transmitter's audio is not arriving fast enough. A full Queue or rising Dropped count means that receiver isn't reading its samples fast enough.